Reedingame Studios started in 2014 as a game blog, talking about the news in gaming. Soon enough, I got bored - and wanted to create games of my own. Along with a couple of school friends, 9 year old me created a "studio" on the website Scratch. Since then, we have grown to heights I didn't think were ever going to happen.
In 2017, a wishful 11 year old me learnt the Unity game engine, and I quickly started creating games, albeit not amazing ones. Over the next 2 years, I would create some notable projects - my favourite being the Track Day series - but nothing that was particularly great. This is where it kind of started to go wrong. For the first time ever, in 2020, we had no new releases?
One of the reasons was the use of "We". In June 2019, we started eSports - and since then it's gone so far that our name and logo even races in real life. But, with that side going to new heights, I thought it would probably be worth while bringing back the game dev from the depths, so here we are.
Now, alongside our over-arching website, you will be able to find some awesome little projects, just whenever I feel like working on them.
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